Anders Wisur
2006-11-02 14:14:20 UTC
I am currently dooing alot of school work, but also working on a human
character for CC, now today I looked at the present characters, I gave
jorrit the original nastyalien I in the first place uploaded to SVN,
and now it works, got no idea wht happened the first time. But now it
works at least... Now second I looked at the flesh spider and the
scorpion-ant... I think this is ok for concept art, but I have a few
remarks that needs to be solved.
SCORPION ANT:
1. Good concept art, but we need to remake it, but then in it's
considered IDLE pose, so the change of pose is less dramatic than it
is now.
2. 464 tri's, that is ok....for a game from 2000 :/ at least if it
will be in the scize it is now, although i think we should instead of
making it more detailed, making it smaller, i would say this should be
a 20CM high creature. But still we need more DETAIL, this is a little
creature, but we need detail nontheless. normalmap and more geometry.
3 Logic of the alien: Does it have any defence stuff on it's back?
Spikes, venomous hair...? Some poison liquid it can shoot at you? or
just shells? Also mouth, what does it eat? Is it attacking you or is
it a neutral alien, as the mouth is fairly non flesh eating. Maybe it
shoul be a food animal for larger animals? Also why no feets? just
pointy legs, makes no sense to me? Other questions are, where does it
live? why does it live there? What does it eat? Things like that goes
out to all aliens, if it lives in caves, then eyes are not good, but
other senses? And it will be attracted to light, it will also have a
fairly hard skin? And be a good climber? And eed feets with good grip,
not like these... So we need to think of all these stuff before
designing the new one.
4. Pose of the alien is good when it is linked to the armature as it
is now, as Amir said it was much more realistic than using all the
energy on standing up. So i agree with him, and let's pose it like it
is now, but let the model be like that in the beginning.
5. Abilities of the creature, you should be able to kick it in game.
kick like a football? Step on? Make the game do something more funny
than just shooting it. It would also be possible to bring out 10+ at
the time of these creatures, and they should be fast moving. I would
say 15-20km/h , and not very deadly.
Just some general issues we need to sort out before continnuing with
making a betetr vesion of this.
FLESH SPIDER:
Most of the same goes out to this alien, but here I wonder how that
big eye does any good, he can't see anything but the sky with it? Why
is it there, and how does he protects it? Looks like a very weak
point, one shot and it is dead. Again texturng and detail needs to be
heavily improved.... Look at the models from Eroroman, that is how i
want CC to look. The nastyalien detail is amazing ;) I want ot bring
this up to about 2000 tri's, 1298 is ok, but not good enough. We need
more detail! Also what is the size of it???
Next is the resembellence to earth spiders... could this have 10 legs?
6 legs?7 even... why does an eathly spider live on an alien planet? I
love the idea, and i will keep the concept, but maybe we could
alienate it a bit? Make it different? Also we ned to fill in a
character sheet for every alien, where it lives, nd why does he live
there. Then we need to adapt the alien to the needs he need in such an
environment.
Alot of the same stuff for both aliens, but first of all i would need
to think of the logics of the alien before making them. I like the
concepts, but this is not finished models.
I want as many replies as possible, at least from the creators of the
aliens, and please feel free to comment on every one of the questions
i asked here, i asked alot of them, because i want answers to produce
the final and optimised versions ;)
Greetings,
Anders Wisur
character for CC, now today I looked at the present characters, I gave
jorrit the original nastyalien I in the first place uploaded to SVN,
and now it works, got no idea wht happened the first time. But now it
works at least... Now second I looked at the flesh spider and the
scorpion-ant... I think this is ok for concept art, but I have a few
remarks that needs to be solved.
SCORPION ANT:
1. Good concept art, but we need to remake it, but then in it's
considered IDLE pose, so the change of pose is less dramatic than it
is now.
2. 464 tri's, that is ok....for a game from 2000 :/ at least if it
will be in the scize it is now, although i think we should instead of
making it more detailed, making it smaller, i would say this should be
a 20CM high creature. But still we need more DETAIL, this is a little
creature, but we need detail nontheless. normalmap and more geometry.
3 Logic of the alien: Does it have any defence stuff on it's back?
Spikes, venomous hair...? Some poison liquid it can shoot at you? or
just shells? Also mouth, what does it eat? Is it attacking you or is
it a neutral alien, as the mouth is fairly non flesh eating. Maybe it
shoul be a food animal for larger animals? Also why no feets? just
pointy legs, makes no sense to me? Other questions are, where does it
live? why does it live there? What does it eat? Things like that goes
out to all aliens, if it lives in caves, then eyes are not good, but
other senses? And it will be attracted to light, it will also have a
fairly hard skin? And be a good climber? And eed feets with good grip,
not like these... So we need to think of all these stuff before
designing the new one.
4. Pose of the alien is good when it is linked to the armature as it
is now, as Amir said it was much more realistic than using all the
energy on standing up. So i agree with him, and let's pose it like it
is now, but let the model be like that in the beginning.
5. Abilities of the creature, you should be able to kick it in game.
kick like a football? Step on? Make the game do something more funny
than just shooting it. It would also be possible to bring out 10+ at
the time of these creatures, and they should be fast moving. I would
say 15-20km/h , and not very deadly.
Just some general issues we need to sort out before continnuing with
making a betetr vesion of this.
FLESH SPIDER:
Most of the same goes out to this alien, but here I wonder how that
big eye does any good, he can't see anything but the sky with it? Why
is it there, and how does he protects it? Looks like a very weak
point, one shot and it is dead. Again texturng and detail needs to be
heavily improved.... Look at the models from Eroroman, that is how i
want CC to look. The nastyalien detail is amazing ;) I want ot bring
this up to about 2000 tri's, 1298 is ok, but not good enough. We need
more detail! Also what is the size of it???
Next is the resembellence to earth spiders... could this have 10 legs?
6 legs?7 even... why does an eathly spider live on an alien planet? I
love the idea, and i will keep the concept, but maybe we could
alienate it a bit? Make it different? Also we ned to fill in a
character sheet for every alien, where it lives, nd why does he live
there. Then we need to adapt the alien to the needs he need in such an
environment.
Alot of the same stuff for both aliens, but first of all i would need
to think of the logics of the alien before making them. I like the
concepts, but this is not finished models.
I want as many replies as possible, at least from the creators of the
aliens, and please feel free to comment on every one of the questions
i asked here, i asked alot of them, because i want answers to produce
the final and optimised versions ;)
Greetings,
Anders Wisur