Anders Wisur
2006-09-18 10:25:50 UTC
Hi,
I'm currently working on a new terrain for CC, with more logic and
much better geography.
Loading Image...![](https://crystal-core.narkive.com/K52AvdTA/new-terrain:i.1.1.thumb)
Loading Image...![](https://crystal-core.narkive.com/K52AvdTA/new-terrain:i.1.2.thumb)
Now what i need is a way to make the entire level logical, and as non
linear as possible. But we also gotta keep the curiosity level high,
meaning we need to keep most places restricted at first but as you
progress you can go more places. Now what i need is ideas on how to do
this. Cause if the player is stuck in the same environment too long,
it gets very boring. As the player needs to see, and experience new
stuff.
So what i would like to do is get ideas from all of you out there!
Where these areas should be, what should be there, where to put
buildings, and where the ship should crash.
What i want you to do is to download this image:
Loading Image...![](https://crystal-core.narkive.com/K52AvdTA/new-terrain:i.1.3.thumb)
And draw inn all you think is necessary.
The terrain is 2km x 2km in size so don't draw the buildings too
large. The human colony ship should be about 200-300 meters though or
even larger maybe.
What we need at least:
- An entrance to the underground lab
- The control center
- The power station
- Trirail (Some underground and some in free air)
++++ loads of more stuff that you can come up with.
I would like as many to participate in this as possible, as the more
ideas, the better we can get the game. To submit your work, just put a
link here, to the image file you created, and there should be a
description as well, wither in the mail, or in a separate txt file you
link to.
(MAILING LIST DOES NOT SUPPORT ATTACHMENTS)
I will end this in one week, approx. And will start work on the ideas.
Put out a new proposal of what i have then, and you can come with
ideas and views again.
Greetings, and good luck:
Anders Wisur
I'm currently working on a new terrain for CC, with more logic and
much better geography.
Loading Image...
Loading Image...
Now what i need is a way to make the entire level logical, and as non
linear as possible. But we also gotta keep the curiosity level high,
meaning we need to keep most places restricted at first but as you
progress you can go more places. Now what i need is ideas on how to do
this. Cause if the player is stuck in the same environment too long,
it gets very boring. As the player needs to see, and experience new
stuff.
So what i would like to do is get ideas from all of you out there!
Where these areas should be, what should be there, where to put
buildings, and where the ship should crash.
What i want you to do is to download this image:
Loading Image...
And draw inn all you think is necessary.
The terrain is 2km x 2km in size so don't draw the buildings too
large. The human colony ship should be about 200-300 meters though or
even larger maybe.
What we need at least:
- An entrance to the underground lab
- The control center
- The power station
- Trirail (Some underground and some in free air)
++++ loads of more stuff that you can come up with.
I would like as many to participate in this as possible, as the more
ideas, the better we can get the game. To submit your work, just put a
link here, to the image file you created, and there should be a
description as well, wither in the mail, or in a separate txt file you
link to.
(MAILING LIST DOES NOT SUPPORT ATTACHMENTS)
I will end this in one week, approx. And will start work on the ideas.
Put out a new proposal of what i have then, and you can come with
ideas and views again.
Greetings, and good luck:
Anders Wisur