Hi!
Well, the purpose of CrystalCore has always been to be something playable in
the time it shows CrystalSpace capabilities, right? Considering that, I
think there are some good ideas showing up.
As suggestion, I would say not to extend to large scenarios. Neither force
to link one mini mission with other. For example, I can think on something
like this:
1- Starting point, nursery. One room with objects to interact with, a 5
steps mini quest.
2- Go to command to communicate and check the systems. Basically a walk in
the hallway showing some graphics.
3- Systems have detected live forms in cargo bay. Scenario starts there. A
room with objects (applying physics) and critters with simple AI.
The point is, that if I define in the end of a mission which is going to be
the next, I'm closing to new ideas. Like this, someone can say (or develop):
1- Starting point, nursery. One room with objects to interact with, a 5
steps mini quest.
2- Go somewhere (not defined). A walk in the hallway killing aliens.
3- An exterior map close to the ship, showing some grass, water...
.
.
And if the possibility to choose starting scenario is added in the menu, the
game could start just in cargo bay killing aliens, for example. And with the
time, put the same menu with the right order of the story/scenarios (if
there is any).
I think doing this way you add some kind of modularity to the game story.
Not need a storyboard, script and so on...
Regards,
Post by Hakim AchterbergI think maybe we might want to make the prototype level a very simple
shooter, just to attract more attention. If we show that we have a
working shooter more people will start to join in, but when you can
walk around the game doesn't seem to be in a working state. We can
always tune things down. So a prototype level would be 1 level, 1 or 2
guns, ammo, health pack, 1 enemy. Once we have something like that we
could start just extending what we have. Adding in more weapons,
enemies and real levels. I think showing off something working should
be the very first goal.
Sorry that I have been very away lately, as many other I have a lot of
things on my hands. But if we collectively decide to pick up CC I will
help out too. :-)
~Hakim
On Thu, Aug 28, 2008 at 8:44 AM, Jorrit Tyberghein
Post by Jorrit TybergheinPost by resAnd in general ... since it's supposed to be a tech demo, I think we
should squeeze as much shiny stuff into it as we can ;) Especially since
CS improved a bit since CC's inception.
Yes. Do you have any suggestions on what we could do now? I'm not certain
how to use all these new flashy things. Both from an artist and coder
perspective.
Greetings,
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