S A WOOLERY
2006-09-20 05:02:17 UTC
Forgive me if this is the wrong format, but I'm a little new to the source forge mailing list thing.
Im not sure if I will have time this week to sketch anything out, however I did have a good Idea as far as breaking up the level or at least a large part of it into more discreet logical chunks. The recent shipwreck could provide an opportunity to break up areas with chunks of wreckage, smoked out areas, pools of burning fuel/oil (or maybe a hazardous coolant type fluid), and of course you could have trenches dug up by the ship and large pieces dredging through the soil. You could also tie this into a few simple "fetch" missions where the character has to collect a few items from the wreckage exposing the other elements of the terrain one by one in a linear manner and providing natural boundries between them. Once again I'll mock something up if I can squeeze it in.
Steven Woolery
Im not sure if I will have time this week to sketch anything out, however I did have a good Idea as far as breaking up the level or at least a large part of it into more discreet logical chunks. The recent shipwreck could provide an opportunity to break up areas with chunks of wreckage, smoked out areas, pools of burning fuel/oil (or maybe a hazardous coolant type fluid), and of course you could have trenches dug up by the ship and large pieces dredging through the soil. You could also tie this into a few simple "fetch" missions where the character has to collect a few items from the wreckage exposing the other elements of the terrain one by one in a linear manner and providing natural boundries between them. Once again I'll mock something up if I can squeeze it in.
Steven Woolery