Discussion:
[Crystal-core] Crystal-core Digest, Vol 6, Issue 3
infinity
2006-10-17 19:36:21 UTC
Permalink
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
Jorrit Tyberghein
2006-10-17 19:44:08 UTC
Permalink
We would prefer to use gmeshanim2 now. No longer cal3d.

Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
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Anders Wisur
2006-10-17 20:44:30 UTC
Permalink
You have the model in Blender or something? or is it exported into Cal3D format?

Maybe we can import it into blender and export as Genmeshanim2?

Greetings,
Anders
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
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_______________________________________________
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and CEL (http://cel.crystalspace3d.org)
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Anders Wisur
2006-10-17 20:44:30 UTC
Permalink
You have the model in Blender or something? or is it exported into Cal3D format?

Maybe we can import it into blender and export as Genmeshanim2?

Greetings,
Anders
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Crystal-core mailing list
https://lists.sourceforge.net/lists/listinfo/crystal-core
--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
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Bjorn Hansen
2006-10-17 23:52:40 UTC
Permalink
How does one export from blender to gmeshanim2? I see no such export
option in blender's file->export menu, so I assume the script is elsewhere.
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
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Bjorn Hansen
2006-10-18 00:08:11 UTC
Permalink
btw, the wiki still says the models should be cal3d:
http://crystalcore.crystalspace3d.org/tikiwiki/tiki-index.php?page=ArtRules
Post by Bjorn Hansen
How does one export from blender to gmeshanim2? I see no such export
option in blender's file->export menu, so I assume the script is elsewhere.
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
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Anders Wisur
2006-10-18 00:56:50 UTC
Permalink
I know the pages are a bit outdated, we are remaking CC now, and we
will update the pages aswell. Cal3D is working still, and you can test
with that, once you have the animations needed you cans end the files
to us, and we can export it, it is same animation just that genmesh is
faster, and it does smooth intrapolation.

Else you need to get recent CS and b2cs, place the shader
character2(_bump).xml and export it.

Also remember to set CRYSTAL env vars when dooing this.

Greetings:
Anders
Post by Bjorn Hansen
http://crystalcore.crystalspace3d.org/tikiwiki/tiki-index.php?page=ArtRules
Post by Bjorn Hansen
How does one export from blender to gmeshanim2? I see no such export
option in blender's file->export menu, so I assume the script is elsewhere.
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
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Using Tomcat but need to do more? Need to support web services, security?
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http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
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Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
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Jorrit Tyberghein
2006-10-18 06:09:10 UTC
Permalink
Blender2crystal supports it.

Greetings,
Post by Bjorn Hansen
How does one export from blender to gmeshanim2? I see no such export
option in blender's file->export menu, so I assume the script is elsewhere.
Post by Jorrit Tyberghein
We would prefer to use gmeshanim2 now. No longer cal3d.
Greetings,
Post by infinity
We still need some humans for CC, we have several aliens, but not any
humans yet.
So the game won't use the one that has been in CC before? Why's that?
I have a human model , between 5k and 6k tris, that is rigged and designed
for cal3d. It's not even clothed, but it would be a good starting place for
a modeler.
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
Crystal-core mailing list
https://lists.sourceforge.net/lists/listinfo/crystal-core
-------------------------------------------------------------------------
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
_______________________________________________
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--
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
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